# why does my mario build a pyramid of the same height no matter what the inputted height is?

So I have a beautiful pyramid, but when I enter any number I get the exact same pyramid, which is the max the pyramid can be.

example: if I enter 5 I get a pyramid of 23. If I enter 15 I get a pyramid of 23.

I realize that it must have something to do with the declared integers but I need them to make my pyramid work. I declare the max height of the pyramid and of the rows of the pyramid.

I use `GetInt()` and it ask for input and it will keep re-asking until the correct integer is inputted.

Here is the line of code that should determine how tall the pyramid is suppose to be.

``````for (height = 0; height <= howtall; height++)
``````

`height` is suppose to be `GetInt`

`howtall` is a declared integer of 23.

in the first section of the header of your `for` loop, you're assigning `height` to `0`, so the value that was in there (the one you got from the user) was overwritten and is no longer there. the loop iterates from `height` is equal to 0 until `height` is equal to `howtall` and this is a total of `howtall + 1` iterations.

you want your loop to iterate exactly `height` times not `howtall + 1` times. if I told you that

``````for (int i = 0; i < 10; i++)
{
// some code
}
``````

iterates exactly 10 times. what would you do to make it iterate `height` times?

You are already declaring the size of pyramid in for loop (i.e howtall=23) Since the height has to be a user input, declare the for loop variable as something else(preferably int i) and set the limit of loop to height (since value of height is taken from user). Like this : (int i = 2; i <= height+1; i++)