When I run my program it works correctly but when I use the CS50 check I get an error saying that the length of my files are the amount of moves to be made more then it was supposed to be. For example, If there are 2 moves then I get and error that its supposed to be 58 but I have 60. If there is 12 moves then there should be 258 and I have 270. My file is attached underneath.
/**
* fifteen.c
*
* Computer Science 50
* Problem Set 3
*
* Implements Game of Fifteen (generalized to d x d).
*
* Usage: fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [DIM_MIN,DIM_MAX]
*
* Note that usleep is obsolete, but it offers more granularity than
* sleep and is simpler to use than nanosleep; `man usleep` for more.
*/
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// board
int board[DIM_MAX][DIM_MAX];
// empty space
int emptyz;
int emptyx;
// dimensions
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
emptyz = d - 1;
emptyx = d - 1;
// open log
FILE* file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = GetInt();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("\033[2J");
printf("\033[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
int squares = d * d;
for (int i = 0; i < d; i++)
{
for (int t = 0; t < d ; t++)
{
board[i][t] = squares - 1;
squares = squares - 1;
if (board[i][t] == 0)
{
board[i][t] = 0;
}
}
}
int swapNum = d % 2;
if ( swapNum == 0 )
{
int fir = d - 1;
int one = d - 2;
int two = d - 3;
int swap = board[fir][one];
board[fir][one] = board[fir][two];
board[fir][two] = swap;
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
for (int i = 0; i < d; i++)
{
for (int t = 0; t < d ; t++)
{
if ( board[i][t] < 90 && board[i][t] > 0)
printf("%2d " , board[i][t]);
else
printf("%2c ", 95);
}
printf("\n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
if (tile > 0 && tile < (d * d))
{int now;
int noww;
for (int i = 0; i < d; i++)
{
for (int t = 0; t < d ; t++)
{
if (board[i][t] == tile)
{
now = i;
noww = t;
break;
}
}
}
if (board[now][noww + 1] == board[emptyz][emptyx] || board[now + 1][noww] == board[emptyz][emptyx] ||
board[now - 1][noww] == board[emptyz][emptyx] || board[now][noww - 1] == board[emptyz][emptyx])
{
board[emptyz][emptyx] = tile;
board[now][noww] = 95;
emptyz = now;
emptyx = noww;
return true;
}
}
return false;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
if (board[d-1][d-1] != 95 )
{
return false;
}
int last = 0;
for (int i = 0; i < d ; i++)
{
for (int t = 0; t < d ; t++)
{
if ( board[i][t] < last )
{
return false;
}
last = board[i][t];
}
}
return true;
}