I've been working on this for a while and just can't seem to understand why it isn't passing the tests. It's timing out on the 3x3 board when the blank is top middle. I've rechecked my islegal() function and can't seem to figure out what's wrong. If anyone has any ideas that would be great. Thanks.
int board[DIM_MAX][DIM_MAX];
// dimensions
int d;
int tileVal;
//blank tile locators
int blankRow;
int blankCol;
//tile to swap locators
int tileRow;
int tileCol;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
void search(int tile);
void swap(int tile);
bool islegal(void);
bool move(int tile);
bool won(void);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// open log
FILE *file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = get_int();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("\033[2J");
printf("\033[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)//TODO
{
int tileVal = ((d*d)-1);
//even grid end swap
for(int row=0;row<d;row++){
for(int col=0;col<d;col++){
board[row][col] = tileVal;
tileVal--;
}
}
if (tileVal % 2 != 0){
int temp = board[d-1][d-2];
board[d-1][d-2] = board[d-1][d-3];
board[d-1][d-3] = temp;
}
blankRow = (d-1);
blankCol = (d-1);
}
/**
* Prints the board in its current state.
*/
void draw(void) //TODO
{
for(int row=0; row<d; row++){
for(int col=0; col<d; col++){
if(board[row][col] > 9){
printf("%i ", board[row][col]);
}
else if(board[row][col]>0){
printf(" %i ", board[row][col]);
}
else{
printf(" _ ");
}
}
printf("\n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(tile)
{
// TODO
if(tile>(d*d)-1 || tile<1){
return false;
}
search(tile);
if(islegal()){
swap(tile);
return true;
}
else{
return false;
}
return false;
}
//define search function to find tile lcoations
void search(int tile){
for(int row=0; row<d; row++){
for(int col=0; col<(d*d); col++){
//set tile placeholders
if(board[row][col] == tile){
tileRow = row;
tileCol = col;
}
}
}
}
//define islegal function
bool islegal(void){
//top
if (tileRow > 0 && board[tileRow - 1][tileCol] == 0)
return true;
// bottom
if (tileRow < d-1 && board[tileRow + 1][tileCol] == 0)
return true;
// left
if (tileCol > 0 && board[tileRow][tileCol - 1] == 0)
return true;
// right
if (tileCol < d-1 && board[tileRow][tileCol + 1] == 0)
return true;
else{
return false;
}
}
//define swap function
void swap(int tile){
int temp = tile;
board[tileRow][tileCol] = board[blankRow][blankCol];
board[blankRow][blankCol] = temp;
// update location of blank tile
blankRow = tileRow;
blankCol = tileCol;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
int count = 1;
for(int row=0; row<d; row++){
for(int col=0; col<d; col++){
if(board[row][col] == count){
count++;
}
}
}
if(count == d*d && board[d-1][d-1] == 0){
return true;
}
return false;
}