Why does the position indicator for a sprite (x or y) when dragged from the Motion menu reflect a value that is not the same as the x or y position indicators at the bottom right of the stage?
I've noticed that can happen if you paint your own sprite (as a bitmap). It appears to treat the sprite as full size, so 0,0 is the center of the full sprite area (rather than the actual sprite). This doesn't happen with vectors or with the provided sprites.
Not sure if it's a bug (sure seems like it is).