Seg-faults seem to be the bane of my existence. I've tried running valgrind and using printf functions to find the line(s) of code that are causing the seg-fault in my implementation of speller, but to no avail. The flaw probably lies in my implementation and/or use of linked lists and the hash table, but I don't know why it is happening. Also, side question: In the hash table, are all nodes of the array table[] just pointers to the first elements of linked lists, or does each node in table[] also have a word associated with it?
#include <stdio.h>
#include <ctype.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include "dictionary.h"
int wordcount = 0;
// Represents a node in a hash table
typedef struct node
{
char word[LENGTH + 1];
struct node *next;
}
node;
// Number of buckets in hash table
const unsigned int N = 17576;
// Hash table
node *table[N];
// Returns true if word is in dictionary else false
bool check(const char *word)
{
int index = hash(word);
node *tmp = malloc(sizeof(node));
tmp = table[index];
while (tmp != NULL)
{
if (strcasecmp(word, tmp->word) == 0)
{
return true;
}
tmp = tmp->next;
}
printf("z");
return false;
}
// Hashes word to a number
unsigned int hash(const char *word)
{
int letter0 = (int)toupper(word[0]) - 65;
int letter1 = (int)toupper(word[1]) - 65;
int letter2 = (int)toupper(word[2]) - 65;
int x = (letter0 * 26 * 26) + (letter1 * 26) + letter2;
return x;
}
// Loads dictionary into memory, returning true if successful else false
bool load(const char *dictionary)
{
FILE* file = fopen(dictionary, "r");
if (file == NULL)
{
return false;
}
else
{
while (1)
{
char* word = malloc(LENGTH + 1);
if (fscanf(file, "%s", word) == EOF)
{
break;
}
node *n = malloc(sizeof(node));
if (n == NULL)
{
return false;
}
strcpy(n->word, word);
n->next = NULL;
int index = hash(word);
if (table[index] == NULL)
{
table[index] = n;
wordcount++;
}
else
{
n->next = table[index];
table[index] = n;
wordcount++;
}
}
}
printf("z");
return true;
}
// Returns number of words in dictionary if loaded else 0 if not yet loaded
unsigned int size(void)
{
return wordcount;
}
// Unloads dictionary from memory, returning true if successful else false
bool unload(void)
{
for (int i = 0; i < N; i++)
{
node *tmp1 = table[i];
node *tmp2 = table[i];
while (tmp2 != NULL)
{
tmp2 = tmp2->next;
free(tmp1);
tmp1 = tmp2;
}
}
return true;
} ```