void blur(int height, int width, RGBTRIPLE image[height][width])
{
RGBTRIPLE holder[height][width];
int red;
int green;
int blue;
float counter;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
red = 0;
green = 0;
blue = 0;
counter = 0.0;
//for the blur box
//nested loop to check one box around
for (int a = -1; a < 2; a++)
{
for (int b = -1; b < 2; b++)
{
if ((i + a) >= 0 && (i + a) <= height && (j + b) >= 0 && (j + b) < width)
{
counter++;
red += image[i + a][j + b].rgbtRed;
green += image[i + a][j + b].rgbtGreen;
blue = image[i + a][j + b].rgbtBlue;
}
}
}
holder[i][j].rgbtRed = round(red/counter);
holder[i][j].rgbtGreen = round(green/counter);
holder[i][j].rgbtBlue = round(blue/counter);
}
}
for (int i = 0; i < height; i++)
{
for ( int j = 0; j < width; j++)
{
image[i][j] = holder[i][j];
}
}
return;
}
:( blur correctly filters middle pixel expected "127 140 149\n", not "127 140 28\n"
:( blur correctly filters pixel on edge expected "80 95 105\n", not "80 95 27\n"
:( blur correctly filters pixel in corner expected "70 85 95\n", not "70 85 38\n"
:( blur correctly filters 3x3 image expected "70 85 95\n80 9...", not "70 85 38\n80 9..."
:( blur correctly filters 4x4 image expected "70 85 95\n80 9...", not "70 85 38\n80 9..."
Not sure exactly i am screwing up