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requesting help for my blur function. For each pixel, i have split it into 3 for loops. One calculating the row above, same row, and row below. In each loop , if the row is smaller than 0 or equal to the height, I have used the break command to exit the loop. Whereas for the columns, if the columns are <0 or equal to the width, I used continue to skip the addition of all the values. My logic seems correct, but I cant seem to figure out what is wrong :X

void blur(int height, int width, RGBTRIPLE image[height][width])
{
    int i, j, row, column, counter;
    float blue, green, red, numbox;
    for (i = 0; i < height; i++)
    {
        for (j = 0; j < width; j++) //for each pixel
        {
            blue = 0;
            green = 0;
            red = 0;
            numbox = 0;
            for (row = i - 1, column = j - 1, counter = 0; counter < 3; counter++, column++) // row above
            {
                if (row < 0)
                {
                    break;
                }
                if (column < 0 || column >= width)
                {
                    continue;
                }
                blue += image[row][column].rgbtBlue;
                red += image[row][column].rgbtRed;
                green += image[row][column].rgbtGreen;
                numbox++;
            }
            for (row = i, column = j - 1, counter = 0; counter < 3; counter++, column++) // row above
            {
                if (column < 0 || column >= width)
                {
                    continue;
                }
                blue += image[row][column].rgbtBlue;
                red += image[row][column].rgbtRed;
                green += image[row][column].rgbtGreen;
                numbox++;
            }
            for (row = i + 1, column = j - 1, counter = 0; counter < 3; counter++, column++) // row above
            {
                if (row >= height)
                {
                    break;
                }
                if (column < 0 || column >= width)
                {
                    continue;
                }
                blue += image[row][column].rgbtBlue;
                red += image[row][column].rgbtRed;
                green += image[row][column].rgbtGreen;
                numbox++;
            }
            blue /= numbox;
            red /= numbox;
            green /= numbox;
            image[i][j].rgbtBlue = (int) round(blue);
            image[i][j].rgbtRed = (int) round(red);
            image[i][j].rgbtGreen = (int) round(green);
        }
    }
    return;
}

I would greatly appreciate any insight or assistance. Thank you!

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Oh my god i realised that by editing the pixels one by one, for the following pixels their calculations would be using the already edited values instead of the original value. Solution was to make a temporary array to store the average values and then copy everything over afterwards.

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