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So I have no ideas exactly how to make an actual game from scratch, but I did something else.

In GD50, Pong was the 1st game rebuilt, and I decided "Hey, I like this game. I'll just make my own version if I owned the game.". (This happened when I was still at Legend of Zelda.)

So I got the source code and started updating it, with AI, background color, powerups and settings. Then I got to the Final Project point, and I thought of making Plants VS Zombies first, but the problem is that I can't properly make a game from scratch. So I decided to submit my Pong instead (which is now named PlayBall) and it was scored 0.

It was an original concept, but since it came from their original source code, that could be the reason.

Right now, PlayBall's version is Alpha 2.3, and I'm planning to make a full release.

Are there ways on how I can improve my game that it is acceptable to be submitted in the course?

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  • You must do a completely different game and it should be nothing related to the one you have done in the course – Rajat Shenoi Feb 12 at 8:26
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    @RajatShenoi Sad. Make that an answer, I'm fine with it. I don't know exactly how to make a game from scratch cause I'm terrible with the coding of it, and using Unity is a much more complicated mess and I can't even open Unity properly again. – Mark Giraffe Feb 12 at 8:28
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If you are using something that was a part of the course such as the PONG and just changing colours and adding just some features, your project will be rejected.

For your project to be accepted you will have to create something from start to finish that is YOUR OWN IDEA or try to replicate something that wasn't taught in the lecture.

As far as Unity is concerned, you can just chose to not use Unity but use LOVE2D for the game.

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