Questions tagged [collision-detection]
The collision-detection tag has no usage guidance.
10
questions
0
votes
2
answers
96
views
Pset3 Breakout: Question on variable scope in while loop
I'm working through pset3 and noticed that when I declare my ball's velocities outside the while loop, my collisions against the wall's edges work, i.e. the ball bounces away, but when the velocities ...
0
votes
1
answer
134
views
Pset3 Breakout Ball blatantly ignores velocity change when colliding with wall
Something rather strange is taking place while I test my collision detection for the ball hitting the walls. The code below to my eye seems correct to make the ball bounce off of all 4 walls of the ...
0
votes
1
answer
188
views
Collision detection with the paddle
This is collision detection with paddle (bottom right and left )
But the ball passes through the paddle and it is velocity does not change.
my questions are
Is this the right implementation of ...
0
votes
0
answers
52
views
Touching Color Issues, Recursion and Pseudo-randoms in Scratch
http://scratch.mit.edu/projects/42012966
Hello All,
So I was trying to build this little recursive scribbler that makes random little networks of lines, basically like an ant colony but have run into ...
1
vote
1
answer
135
views
Ball bounces just above paddle
When I run the following code the ball bounces just above the paddle (around 10 pixels above the paddle).
I haven't messed with the detect-collision function and following are my initPaddle() and code ...
-1
votes
1
answer
169
views
(pset4) Why is the paddle not bouncing the ball?
Ok, soI have this code that makes it so that the ball just rests on the paddle instead of bouncing off. So, my solution would be to do something like break; but for if statements. Problem being such a ...
3
votes
2
answers
680
views
Segmentation fault when trying to detect collisions in breakout
This line of code results in the error Segmentation Fault (Core dumped):
collision = detectCollision(window, ball);
if (strcmp(getType(collision), "GRect") == 0)
{
// TODO
}
What is ...
2
votes
2
answers
280
views
Breakout slows down just before finishing the game
Just before finishing a game of Breakout, the game start to move very slow and the paddle behaves weirdly. The game works fine for the first 40 bricks. What causes this?
This is my code:
GObject ...
3
votes
1
answer
453
views
Bricks are not available to the detectCollision function
My detectCollision function detects collisions between ball and paddle, but not between ball and bricks. Bricks 'exist' in 'window' but they don't exist in main().
I thought detectCollision might ...
2
votes
3
answers
839
views
Collision of ball with other objects
I don't understand what I actually have to do for the collision of ball with other objects. I am at the state where ball and paddle are just moving but collision is not yet defined.
What should I do ...