I am in move function of game fifteen pset3. I want to use a variable blank_i to show the position of blank. I have declared it globally (outside the while loop). But the compiler tell me that this variable is UNDECLARED in move function and the "blank_i" I have declared outside while loop is UNUSED.
I can't understand.
Please help me. This is my code.
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// board
int board[DIM_MAX][DIM_MAX];
// dimensions
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
void swap(int a, int b);
bool legal(void);
void find(int tile);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// open log
FILE* file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
int blank_i = d-1;
int blank_j = d-1;
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = GetInt();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("\033[2J");
printf("\033[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
//fill 2d array board with values
int temp=d*d-1;
for (int i=0; i<d; i++)
{
for (int j=0; j<d; j++)
{
board[i][j]=temp;
temp = temp -1;
}
}
//switch the position of number 1 and 2
if ((d*d-1)%2 != 0)
{
swap(board[d-1][d-2], board[d-1][d-3]);
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
// TODO
for (int i=0; i<d; i++)
{
for (int j=0; j<d; j++)
{
if (board[i][j] == 0)
{
printf(" [ ] ");
}
else
printf(" [%i] ", board[i][j]);
}
printf("\n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
int tile_i, tile_j;
//find the tile
find(tile);
if (legal())
{
int temp_i = tile_i;
int temp_j = tile_j;
int temp = board[tile_i][tile_j];
board[tile_i][tile_j] = board[blank_i][blank_j];
board[blank_i][blank_j] = temp;
blank_i = temp_i;
blank_j = temp_j;
return true;
}
else
return false;
}
void swap ( int a, int b)
{
int temp = a;
a = b;
b = temp;
}
void find(int tile)
{
for (int j = 0; j < d; j++)
{
if (board[i][j] == tile)
{
tile_i = i;
tile_j = j;
}
}
}
bool legal(void)
{
if (tile_i > 0 && board[tile_i - 1][tile_j] == 0)
return true;
}
else if (tile_i <= d-2 && board[tile_i + 1][tile_j] == 0)
{
return true;
}
else if (tile_j > 0 && board[tile_i][tile_j - 1] == 0)
{
return true;
}
else if (tile_j <= d-2 && board[tile_i][tile_j + 1] == 0)
{
return true;
}
else
{
return false;
}
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
// TODO
return false;
}