My move function is duplicating the blank tiles instead of swapping. I even checked for the boundary conditions. It swaps immediate left and right ones, but the ones on top and beyond (illegal move) are duplicated. Here is my entire code:
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// board
int board[DIM_MAX][DIM_MAX];
// dimensions
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
void swap(int *i, int *j);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// open log
FILE *file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = get_int();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("\033[2J");
printf("\033[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
int n = 1;
for (int i=0; i<d; i++)
{
for (int j=0; j<d; j++)
{
board [i][j] = (d*d) - n;
n=n+1;
}
}
board [d-1][d-1] = 0;
if (d%2 == 0)
{
swap(&(board[d-1][d-3]), &(board[d-1][d-2]));
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
for (int i=0; i<d; i++)
{
for (int j=0; j<d; j++)
{
if (board[i][j]!= 0)
{
printf("%2i", board[i][j]);
}
else if (board[i][j] == 0)
{
printf("%2c", 95);
}
}
printf("\n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
for (int i=0; i<d; i++)
{
for (int j=0; j<d; j++)
{
if (board[i][j] == tile)
{
if(i>0 && board[i][j-1] == 0)
{
board[i][j-1] = tile;
board[i][j] = 0;
return true;
}
if(i>0 && board[i][j+1] == 0)
{
board[i][j+1] = tile;
board[i][j] = 0;
return true;
}
if(j<d-1 && board[i-1][j]==0)
{
board[i-1][j] = tile;
board[i][j] = 0;
return true;
}
if(j<d-1 && board[i+1][j] == 0)
{
board[i+1][j] = tile;
board[i][j] = 0;
return true;
}
}
}
}
return false;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
// TODO
return false;
}
void swap(int *i, int *j)
{
int temp = *i;
*i = *j;
*j = temp;
}
{}
icon in the format bar.