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In the game of fifteen, I couldn't figure out a way to view the under-score sign "_" , I tried these lines of code: if (board[i][j] == 0) //checking if value is 0 to print a blank tile. these are the init and draw functions:

void init(void)
{

    int i,j,start=0,temp=0;
    if(d%2!=0){
    start=d*d-1;
    for (i=0; i<d;i++){    //the descending order appears only for the first rows
        for (j=0; j<d;j++){
            board[i][j]= start;
            start-=1;
        }

    }
    int a=d-1;
    for(i=(d-1);i<=(d-1);i++){
        for(j=0;j<d;j++){
            board[i][j]=a;
            a-=1;
        }
    }
}
    else if(d%2==0){
    start=d*d-1;
        for (i=0; i<d;i++){
           for (j=0; j<d;j++){
                board[i][j]= start;
                start-=1;
        }
    }
    int b=d-1;
    for(i=(d-1);i<=(d-1);i++){
        for(j=0;j<d;j++){
            board[i][j]=b;
            b-=1;
        }
    }
    temp=board[d-1][d-3] ;//switch 1 & 2, if d is even
    board[d-1][d-3]=board[d-1][d-2];
    board[d-1][d-2]=temp;
}}

void draw(void)
{

    int i,j;

    for (i=0; i<d;i++){    //the descending order appears only for the first rows
        for (j=0; j<d;j++){

            if (board[i][j] == 0) //checking if value is 0 to print a blank tile
                   printf(" _");
            else
                printf("%2d\t",board[i][j]);
        }
       printf("\n");
    }}
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  • @DinoCoderSaurus
    – Raw
    Commented Jul 8, 2017 at 1:28
  • your init function has the same codes for even and odd number of tiles. Maybe find a way to merge them together and only check if the number of tiles is even or odd at the end?
    – Ha Tran
    Commented Jul 8, 2017 at 12:24
  • thank you, I'll sure do
    – Raw
    Commented Jul 10, 2017 at 6:37

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